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A thorough evaluation of the 9/18 PTS update and base changes, as well as almost everything else coming up.

Hello, here’s another round of Esamir Rework reviews. I’ll also cover the Indar base changes, the storm, vehicle balance changes and new infantry gear. I’m not going to touch on outfit resource changes here, since this post is long enough already. I’d like to give shoutouts to aln-isolator , [NWYT]Praefectus, the pilots of [SACA] and everyone else who helped give feedback.
Here’s the image gallery. This time around the bases listed in the document match the order in which they appear in the gallery. https://imgur.com/a/5pd5VFj
Esamir has a new skybox which is much less bright. I can now see vehicle weapon tracers when shooting. This is a long asked for change.
Andvari: 3 points now, 12 min cap with 2 points, 4 mins with 3 points. Consider adjusting the timers.
Ymir: No changes to terrain that I can see. It’s a 12 minute cap with two points owned, and 4 minutes with 3 points. Might consider reducing those slightly.
Apex Genetics has had its wall adjusted somewhat, as well as the rocks surrounding the triple stack. There are now more routes for infantry to enter the base.
Aurora Materials: Sunderer garage and surrounding terrain seem to have been lowered slightly. Also, there’s now a rock at the end of the garage, which reduces the possible angles the bus inside can be shelled from. The slope between the crescent building and the road has had some paths added for infantry. Overall, good changes. However, there’s still one issue here, and that’s the possibility of shelling the triple stack balcony from the ridge NW of the base. Additional purple spikes from the cluster behind the spawn room could be positioned to block this firing angle.
Eastwake Harborage: Point has received a new structure above it. It’s now on the bottom floor of a triple stack that has an expanded balcony around its second floor. This gives point holders a lot of additional cover, but the problems with this base still exist. There’s still a ridiculous distance between spawn room and the point with minimal cover from vehicles/bolters/LAs- a literal Death Valley. The area immediately around point is still extremely harasser friendly and could use some props to obstruct harasser movement. In its current position, the teleporter room is useless since infantry leaving it must still advance through Death Valley. Sundy positions are a bit sketchy, too. Fortunately, I’ve had a long discussion and now believe this base could be fixed with a couple tweaks. Consider replacing the AI turret outside the spawn room with an AV gun. This would discourage excessively aggressive vehicles from camping Death Valley. Likewise, replacing the light vehicle pull with an MBT pull gives defenders a bit more potential firepower, and increases the area attacking vehicles must cover to protect their own vulnerable spawns. This base would also benefit from the moving of primary teleporter room to a point higher up the hill and closer to the point, as shown by squad waypoint in this image: https://i.imgur.com/TuEee9F.png. A second teleporter here at hearts waypoint https://i.imgur.com/JUbXklc.png gives defenders another route into the point without going through Death Valley. At these two locations sunderer garages could be built to create safer spawn points for attackers.https://i.imgur.com/QWblfz4.png https://i.imgur.com/w4HR05n.png
Echo valley: Rocks have been added on the exterior side of the vehicle terminal to give it some cover. However, they aren’t close enough to each other to prevent me from driving through with a Kobalt bus, nor is there anything stopping me from hacking the terminal or using a GSD to get through the shield and then start driving around the base. Placement of a couple rocks in very specific spots would stop this. Secondly, a crate has been placed between bridges to give infantry another path into the point building. It’s a cool concept, but it needs some form of obstruction to prevent me from driving harassers or possibly larger vehicles onto the two bridges and blasting point directly. Thirdly, consider some form of sight blockers on the west wall to reduce the potential for LAs to spawn camp.
Excavion DS-01E: Cover has been placed over both tunnels, which is an excellent change. MBT pulls have been added to this base, though they could stand to be moved slightly closer to the spawn room to deter attackers from hacking them and flooding the base with AI vehicles. A point is located in a long narrow building near the eastern tunnel exit. B is in a triple stack on the south side. C is located immediately west of the drill site. Capture timer is 4 minutes with two points and 1 minute with all 3.
This base is mostly fine, but could do with some small tweaks for increased cover. At A point the point holders have few options for cover inside. There are two small smokestack structures (pictures in gallery) that could be replaced with actual buildings to provide more cover from aircraft for players moving around inside the base. Timers could probably be increased slightly. Overall though it’s in a decent state.
Genudine Gardens: Some props have been added throughout the base that’ll prevent harassers from turboing around like maniacs, but the gigantic hole in the wall in one corner needs to be closed off somewhat to prevent vehicle entry or at least make it more difficult. This base would be fine if that hole were sealed or obstructed better.
Grey Heron: Additional cover has been placed on the side of the staircase leading from spawn to B/C point. The secondary route for defenders has been fleshed out- the door now is high enough to get under, and there is a hole in the floor that allows defenders to drop down to the lower level. Cover has been added on the B side of this base.
For improvements, I still think a roof is needed over the stairs from defender spawn to the lower level. A wall alone won’t stop tanks from shelling it. C could use a bit of cover, but I’m concerned that adding too much will turn it into a fortress. You can enter this base with harassers, so some bollards should be added to each entrance to prevent that.
Jaegers’ fist: Sunderer garage has been added, and the trench has been improved. This base has some odd issues from an infantry perspective, namely that attackers and defenders have the exact same routes to the point, as shown in the gallery. I have no ideas for how this could be improved. I still believe the point needs some kind of roof to block HESH spam and A2G, preferably a solid one to deter LAs from doing C4 bombing.
BL-4 Recovery and Vidar Observation Post both have spawn rooms and light vehicle terminals. This is a pretty good change, allowing closer vehicle pulls and a shorter sundy reinforcement distance for attacks on the surrounding facilities.
Jord Amp Station: More cover has been added around C point. This is a good change, but doesn’t change the fact that A is still inside the station.
Mani Lake: This one has undergone the most terrain edits, and consequently has become a lot less vehicle friendly. The two trenches leading into the base have had barricades installed, allowing infantry to move through but not vehicles. The hills surrounding the base have had their exterior faces steepened significantly, preventing treaded vehicles from driving up them. This change is excellent, but needs a bit of tuning. The Western Ridge’s southern tip has a shallow enough slope that tanks can still drive up it. On the large mountain to the West on the far side of the road, there’s a small protrusion that should also be levelled. Once these two spots are taken care of, this base will be fine. Overall, the changes are very good here.
Mattherson’s Triumph: The Sunderer NDZ has been reduced in radius, which allows the defenders to deploy inside the south tower for a safer position. This is a good change. The ridgeline to the NE has had its northern face steepened significantly, preventing tanks from driving up that side. However, the SW face has become easier to traverse, so the ridge is still usable for bombardment of the catwalks and A point. If this goes live in this state, it’s not a total disaster since tanks driving up that will be very exposed to AV fire from the tower, but it still could stand to be addressed. Likewise, there’s still a nice spur sticking out of the north end from the NW ridge that allows tanks to easily shell defender spawn and A point. The fix here is simple- flatten the spur completely.
A point needs additional work. At minimum, the windows on each tower in the room where A point/SCU would normally go should be sealed off to reduce the angles point holders must watch. There’s very little cover on the ground, especially when you consider all the angles A can be shot at from. I believe the point could be enclosed in the same type of building used at Chimney Rock’s point on Amerish. The bridges are a mixed bag. They’re identical copies with one rotated 180 degrees, which means that crate placement favors the attackers on B side and the defenders on the C side. Picking one crate pattern for all 4 bridge ends is one possible fix. I’m still not sold on the idea of both points being on bridges. They’re very exposed to A2G spam and bolters. Overall, at the very least the terrain edits are a nice start, and the sunderer NDZ change is very welcome.
Nott Communications: This base is now entirely underground. Attackers enter by overloading a shielded gate, and then drop down into an amp station interior. These gravity lifts are one way, but please consider adding an up lift to replace one of the drop pads. A point is in the position where A points usually are in amp stations. B and C are in the room where SCU would be normally positioned. At the end of this room where the tunnels and back door would normally be is a one-way teleporter, which is the only way for anyone to get out of this base right now. Defenders spawn underground and there’s a one-way shield leading to where the vehicle bay normally is. To improve this base, I’d make the one-way shield a two way shield, and reverse one of the grav lifts. I could not test the cap timer since I did not feel like ghost capping half a continent.
Pale Canyon: Some cover has been adjusted by the big yellow tanks on the SE side. A new route has been placed through the rocks at the NW corner of the base. This is an interesting change, but I don’t know how that’ll play out on live since currently I can park a bus inside the base at the same location.
The Rink: The ground texture at A point is now ice, so it’s actually an ice rink. Too bad you don’t slide around here.
Saerro Listening Post: Trees added to A point to break LOS between attacking vehicles and the tower. The wall between A and B has had some new gaps placed in it to allow infantry to get in. Interesting changes for sure, but I don’t know how they’ll play out.
The Traverse: The bridge has been resurrected, although it’s in a heavily damaged state. It’s now an infantry only playground, unless you’re a bold harasser or magrider driver. Because the storm was here, I really couldn’t stick around and take a long look at this. Lastly, the bottom of the pit has been raised a bit and paths to the bottom have been defined more clearly.
There also have been some changes to roads around the continent, but nothing major.
Indar:
TI Alloys: The removal of the bridge is a failure to understand why TI Alloys is such a difficult base to attack. On live servers, TI currently suffers from horrific sunderer placement options which combine with its central location to create a base that’s easy to defend. From the North, attackers must park their bus and attack up a hill through narrow ravines into entrenched defenders backed up by AI harassers, sunderers, ANTs, lightnings and even occasional MBTs. From the South, attackers have two bus spots: One is placed to the south-east, below the point. The other is placed directly south of the spawn room on the far side of the road. Both of these options are suboptimal- on the south east spawn the bus can easily be sniped by vehicles shelling from the Crown, driving down from the Crown, or by vehicles streaming out of the vehicle pull. The south bus on the far side of the road is also not ideal, since infantry have to cross the road and deal with a flood of vehicles as well as an angry AI turret. The only decent spawn location is at the end of the rock bridge, since that one’s reasonably safe from enemy vehicles and doesn’t involve attacking from the low ground. However, this position’s impeded by the fact that attackers from the north inevitably gravitate to the eastern side of the base since that’s safer from the defenders, forcing a three way that never ends. The result is a base that can’t be broken except by routers.
The removal of the rock bridge changes none of this, but instead creates more problems. The safe sundy position on the bridge is gone entirely. Further, the bridge’s removal allows tanks to bombard Ti from the Crown once more, since it served as a line-of-sight blocker. The new attacker foot path to the north east is extremely vulnerable to bombardment from the Crown.
As far as the base interior goes, a new wall has been added to the interior of the point room structure. This might give attackers a better chance to get to the point, but at the same time it might make things easier for the defenders should they conduct an organized push since there are fewer angles to set up a crossfire from.
So how can Ti be improved? I’d start by bringing the bridge back, or at least a small section of it to allow for a safe sunderer position at the east side. For the south, consider a tunnel leading under the road. This allows infantry to get to the base safely. I’d also consider adding in more props to restrict the passage of vehicles through the spawn room area to the northern side of the base. Removing the Kobalt bus fiesta there will make it easier for attackers to push in from the north. Lastly, if the bridge is not restored, consider creating a rock wall at the north east section of crown to prevent tanks from raining hell on anyone fighting at Ti.
Crown: The removal of D point is honestly a good thing. It wasn’t fun for anyone to attack since it’s open ground and below a cliff which enables C4 spam against vehicles and requires attackers push against entrenched infantry. Since Crown becomes a three point again, now the base cannot be stuck in a perpetual stalemate. I’m not a fan of where A point was moved to, either. I think if the rock bridge were kept then Crown would be mostly fine. With the three non-vehicle points it has on live. The issue with A being on that southern bridge is that if the attackers set up sunderers to control B, then they get A almost for free and can contest C as well. B point has been moved farther towards the center of the mountain and the tunnel system lengthened a bit, and a lot of cover has been removed at the initial entrance room that exists on live.The extra tunnel into B is an interesting idea and gives a better chance of an attack from the North succeeding, but at the same time it’s just another tunnel choke point to for aoe spam to create nasty farms. C is also problematic if it’s supposed to be the easy point for defenders to contest. It’s a fair distance from the tower, and it’s also open ground which is prime for A2G farming. I’d suggest moving this one into one of the nearby buildings if A must stay in the position it’s at on PTS. I’m not convinced the base needed any point position changes apart from the removal of D point. The current point layout on PTS favors an attack from the SE very heavily, and attacks from the East or North are far more difficult. While old A was very close to the tower, at least it provided a convenient point for attacks from the East. None of the changes really address the problem of poor bus location options, and with the current terrain there really aren’t many good potential spawn options. At most some garages could be added.
Ceres Hydroponics: Defenders now have a slightly shorter path to the point when pushing from the NE side of the base. The point itself has much less cover. I’m not going to make judgements on this without seeing how it plays out.
The Esamir storm: I’m not sure what this thing is supposed to do. The entire point of the game is large scale battles, yet this thing rolls around the map destroying the biggest fights. There’s nowhere safe from it. Sunderers will get destroyed even if put in garages. When outdoors infantry can be instagibbed by lightning for staying outside too long, and even when indoors their shielding takes frequent chip damage from environmental effects. The shield damage consistently drops players down about 150 shield points that constantly recharge, but this is enough to start messing with TTKs. For example, a commissioner can consistently OHK players. Since the shield damage is not synchronized across all players, it’s possible to be forced into gunfights where you have no hope of winning not because you were in a bad spot or outplayed, but simply because the game decided it’s your time to die. This applies doubly for lightning bolts which will randomly strike you down. There’s a text warning, of course, but random OHK mechanics really shouldn’t be a thing. You cannot use steel rain in the storm.
For vehicles this is obnoxious too. Ground vehicles lose most of their mobility, which will punish new players with poorly certed vehicles even more. Aircraft are even worse off, losing most of their vertical thrust. At times I felt like even afterburning upward was barely enough to keep the aircraft airborne. Vehicles kept in the storm for too long will simply be instagibbed, which cripples sunderers as spawns. The storm also destroys base turrets and terminals.
There are counters to the storm, though. Infantry can deploy lightning rods bought with merit that allow them to fight outside, but it doesn’t stop shield chip damage, and can equip an insulated armor suit at the cost of flak armor, nanoweave, or shield capacitor. This suit slot appears to be bugged and doesn’t actually reduce the chip damage taken by your shields. Carapace seems to be immune to this chip damage. Vehicles can equip insulated armor in the defense slot. This mitigates the performance hit to vehicles, reduces the damage taken by lightning, and prevents the storm from instagibbing your vehicle. Now, this is less of a problem in the first place for aircraft and tanks, but it screws over sunderers. Sunderers are already fragile enough even with deployment shield equipped, but forcing spawn buses to use this module and rely on their low hull HP is a very bad idea when paired with random lightning strikes and the severe lack of garages Esamir has.
With all that out of the way, the question I have to ask is why is the storm designed like this? It seems like a band-aid fix for zerging and actively punishes trying to create large fights. It cripples the vehicle game, negatively affects the infantry game, creates inconsistent TTKs, and only adds frustrating game mechanics. If the center of the map ends up with stalemates, it’ll circle around there endlessly preventing any kind of progress through the pile of three point bases. Why this, when there’s a lot more interesting concepts that could be used? For example, maybe the storm could reduce the rate at which players can spawn at a base/sunderers/routers. Maybe it could jam radaprevent Q spotting. Consider reducing shield chip damage to 50 shields instead of 150 to reduce TTK variance. There’s a lot more interesting ways it could change the game without being the anti-fun mechanic that it’s currently set up as.
Infantry gear:
Lightning grenade: Cool, you can launch a targeted lightning strike when in the storm. More instagibs is what the game needed.
Lightning rod: This temporarily redirects lightning strikes near you. This is a solution to an obnoxious problem that doesn’t need to exist.
Condensate grenade: Reduces movement speed and ROF by 20% for six seconds. This is a terrible idea in an FPS game. This doesn’t create interesting gameplay situations. Instead of being outplayed, players hit by this just lose since the game’s punishing them for playing. Keep this in RPGs and RTS games. Now, we do have status grenades already, but do we need one that’s as powerful as this one is?
BEC grenade: Similar to Condensate Grenades, this is a horrible addition to the game. Anything that hurts player mobility/damage output is a bad idea.
Neutralizer Device: Campaign reward that allows players to acquire abandoned vehicles, and apparently strip ability energy from players too. I like the idea of vehicle acquisition, but I don’t know if we’ll ever see the second use of this tool.
Abandoned vehicles: Around the continent are the hulks of abandoned tanks, sunderers and aircraft. They come with a special ability that I haven’t really tested, HEAT cannons and the first generation ES top gun. For the sake of loadout parity for all 3 abandoned MBTs I’d like to suggest the Prowler get a Gatekeeper instead of the Vulcan.
Vehicle changes: Havoc missiles: Are these things still necessary, with the liberator nerfs? These things seem redundant now, and they’ll punish rep gal balls unnecessarily hard while valkyries with rep monkeys can probably still dodge these things easily.
Phalanx AA turret range increase: This doesn’t fix any of the problems with the current AA setup. Instead, it’s going to just annoy A2A players who are flying along at high altitude and getting plinked by base AA guns, which is the reason the things got their range capped to begin with! Honestly I think these things should be replaced by weapons like Bastion CIWS guns. Those things are nasty at close range but their damage output falls off heavily at range.
Liberator: -500 HP and ESF nosegun resist from 85 to 80. While the liberator needed some changes regarding its durability and repair tanking in particular, this change spectacularly misses the mark on many levels. This change skews ESF vs Liberator combat too far in favor of ESFs. When paired with air locks this brings down the TTK to incredibly fast levels (around 9 seconds, which isn’t even enough for three dalton shots) In this post, mystoganofedolas https://www.reddit.com/Planetside/comments/ivjg8t/rock_paper_scissor_balance/ explains in great detail the liberator issues- it’s a blatant hard counter to ground vehicles, and gets brutally hard countered by ESFs on PTS. Hard counter mechanics are terrible in an FPS game. In this sort of rock-paper-scissors gameplay, things boil down less to individual ability and more towards who has an exact counter to something, which is extremely boring. There’s no skill in using A2A missiles, just as there’s minimal skill in hovering over tanks and daltoning them. In this post here https://www.reddit.com/Planetside/comments/ivsssx/did_some_basic_math_regarding_the_upcoming/, taltharius demonstrates that -500 HP barely changes anything in the case of liberators eating multiple AP shells before hitting fire suppression and flying off. Skilled gunnery should be rewarded, and sloppy flying should be punished.
So how can this be improved? Consider reducing vulnerability to ESF noseguns slightly. Adjusting Liberator resistance against tank shells, light anti-vehicle, gatling guns, and infantry rockets will increase the damage libs take from ground fire and punish poor flying/reward skilled aim. Possibly consider increasing MBT main gun elevation angles slightly, to reduce the ability of liberators to hover over tanks with minimal counterplay.
Harasser: Nanite cost to 300. Oh boy this one misses the mark completely. The problem with harassers has never really been cost related, but rather one that got introduced with CAI. The harasser itself is not overpowered and its efficiency in combat drops off hard at higher levels of gameplay. Only when harasser numbers become overwhelming (3 or more harassers vs 1 MBT) do the harassers stand a chance of defeating the best tank crews, and even then the tank usually can take 2-3 harassers with it. Harasser vs tank gameplay is extremely boring and very binary. If the harasser has a CQ AV gun it’s forced to fight at point blank which means I delete it easily. If it uses halberd or ES long range AV we both enter a boring poke fight where neither one does significant damage to the other. Even if the harasser opens up with rear hits the MBT still has an overwhelming advantage in firepower and hit points. With tanks, the problem since CAI has been poor muzzle velocity of HEAT shells which makes hitting difficult and what most players will have equipped, pathetic Basilisk DPS against everything (Kobalt kills stock harassers 4 seconds faster), Skyguards being helpless against every ground vehicle, and the Viper not having the accuracy to deal with small moving fast targets. Small changes to these three weapons will reduce harasser vs tank complaints.
Harasser vs Harasser is broken, for a different reason. Harassers have a weakness to gatling guns, which means that the Vulcan and Aphelion rip through harassers while the Mjolnir specializes in fighting heavy vehicles. In practice, this means that for low/average skilled car crews, vulcans are disproportionately powerful since less skilled players won’t know to keep outside minimum damage range. At higher levels an Aphelion car is very hard to fight. Toning back harasser weaknesses to gatling guns might improve this situation, but at the same time it might nerf the Aphelion too much. At the very least this’d probably reduce vulcan whine somewhat.
Overall, I have mixed impressions. The base changes are mostly for the better, but the storm, infantry gear, and vehicle changes are mostly bad or miss the mark completely.
submitted by ItsJustDelta to Planetside [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

XTulator v0.20.7.15 pre-alpha (my x86 PC emulator)

Hi all. I shared an older version of this a while back, but there have been a ton of fixes and improvements since then. I thought I'd share the current version to see if anybody has feedback or bug reports. This is still a very early release, but it's pretty usable at this point.
It emulates an 80186-compatible PC and a number of peripherals. Supports VGA, networking, sound hardware, dial-up modem emulation, mouse, etc. The goal is to make it very compatible with all kinds of software, whether that be games, productivity software, alternative OSes, whatever...

Current features:

Known issues:

Future goals:

Source code and screen shots: https://github.com/mikechambers84/XTulator
Pre-compiled Windows binary plus ROMs and a sample hard disk image with DOS and some old games available here: https://gofile.io/d/TCobEf
It's currently able to boot MS-DOS, MINIX 2, run Windows 3.0 and play many real mode DOS games. The "GUI" in Windows is super minimal and I'm going to be fleshing that out some more. You can see all of the available options by running XTulator.exe -h at the command prompt.
XTulator.exe -hd0 hd0.img will boot the sample image using the default generic, speed-unlimited XT machine definition.
I'm happy to hear any feedback/constructive criticism/bug reports etc if anybody feels like giving it a shot! Again, this is a very early build so issues are to be expected.
submitted by UselessSoftware to EmuDev [link] [comments]

Things i did to improve FPS performances in No Man Sky

A little bit of story, the first time i played this game, i had a g3220 cpu, gtx 750ti, 8gb ram and still using HDD. Back then i played the game in 45fps MAX on a 1360x768 monitor
Fast forward today, i upgraded my PC a little bit. I7 4790 -- GTX 1060 3gb -- 8gb Ram -- SSD -- 1960x1080 monitor.
The recent update made me want to play the game again, but to my surprises, i had to lower all the setting to get 60fps, and near buildings or in-planets fighting it tanked to 25fps. Even if play the game in 1024x768 with resolution scale on 10%.
But after 4 hour of googling, i still can't managed to get more than 30fps on my VERY small base. But just now, i managed to get 55 to 65fps everywhere, and it goes up to ~120fps in space flying around.
I have no idea what's the "fix" so here's the thing that i do to finally got the fps i have now :
1. Install QuickCPU and ProcessLasso +10fps for me
On QuickCPU, put the System Power Plan to Highest Performance, Core Parking Index, Turbo Boost Index and Frequency Scalling Index to 100%. Click Apply, minimize the program (On options, you can make the program to launch at start and minimize to try, idk if the setting persist if you close the program)
On Process Lasso, start NMS, now go back to Process Lasso right click NMS.exe, click Induce performance mode, minimize the program to tray and close NMS.
2. NumLowThreads & NumHighThreads to 0 and UseTerrainTextureCache True +?? fps, i don't know if this has effect or not, but this is one of the first thing i do.
You can do this by going to your No Man Sky Installation folder, for me it's Steem\steamapps\common\No Man's Sky\Binaries\SETTINGS and open TKGRAPHICSSETTINGS with text editor.
Ctrl + F to find NumLowThreads & NumHighThreads and put them both to 0 and find UseTerrainTextureCache and put it to True
3. Install Fast Shader Mods +20fps even more if you want your game to look very bad.
https://nomansskymods.com/mods/fast-shade
I choose the MID settings.
4. Overclock GPU with MSI afterburner +5fps.
My settings : +20% Core Voltage -- 100% power Limit -- 83c Temp Limit -- +200 MHz Core Clock -- +150 MHz Memory Clock.
BECAREFUL WITH THIS couple of times, if i set it a bit too high my pc went black screen, i think it's the driver crashed. This is what currently work perfectly for me.
5. Nvdia Control Panel Settings Note: Any settings i don't mentions is the nvdia default settings.
Go to Manage 3D Settings -> Program Settings NMS.exe (if not there, add it manually)
But first check the global settings, i restore the default settings first.
*Power Management Mode : Prefer Maximum Performance
*Texture filtering - Quality : High Performance
*Tripe Buffering : On
*Vertical Sync : On
Now Program Settings NMS.exe, everything not mentioned is the default/global settings.
*Anisotropic Filtering OFF
*Antialiasing mode OFF
*OpenGL rendering GPU GTX 1060 3gb
*Texture Filtering - Anistropic sample : OFF
*Texture Filtering - Negative LOD Bias : ALLOW
*Threaded Optimization : ON
*Virtual Reality pre-rendered : Use 3d App
6. In Game Settings I hate it that you need to restart the game to apply most of the settings :/
Basically put everything to Lowest/Left possible, except for Animations, i put it on Ultra and i don't notice any fps drops even on high npc/players area.
Borderless -- 1920x1080 -- 120% resolution scalling -- V-Sync Triple Buffered - 90 fps limit -- 100 FoV -- 0 Motion Blur - Vignete&Scanlines disabled (i don't think this affect FPS, but it's annoying)
I personally don't like the Fast Shader mods, without it now i am running the game 50fps on demanding parts. Which i am fine with.
Hope this help :D
submitted by FakeGodz to NoMansSkyTheGame [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

Practicing SR since July 2017; currently have a 3+ month streak

2 accounts got shadowbanned for uploading this post. Spam filter kept on removing it this post. Messaged the moderators, but received no answer. Removed many links, so check post history for full version.

First time making a Reddit post. Estimated Reading Time: 15 minutes
Brief summary of post:
  1. History of Journey
  2. Using Subliminals (affirmations converted into audio) to reprogram the subconscious, overcome nocturnal emissions, and turbo-charge the Law of Attraction
  3. Experience from meditation retreats
  4. Massive booklist covering psychotherapy, spirituality, and general books such as negotiating and advanced social skills
  5. Fundamental shifts that occurred
  6. Experiences with semen-retention benefits
  7. How I overcame and conquered negative entities
  8. Tantric meditation method that actually works with zero side effects
  9. Experience on speaking Japanese for 1 full hour with native speakers without notes after 3 months of learning

Terminology:
Wet dream/WD – sexual dream causing semen emission while sleeping
Nocturnal Emission/NE – semen emission occurring while sleeping even without dreaming
Semen-retention/SR streak – avoiding porn, masturbation, and ejaculation whether conscious or unconscious
Nofap Hardmode – avoiding porn, masturbation, and conscious ejaculation. Unconscious ejaculation/WD is considered fine.

As the title suggests, my current streak started in the middle of June 2017. Haven’t watched any porn or masturbated in 3 years. Experienced almost all the benefits such as massive attraction (men, women, children), an aura/energy surrounding me, enhanced charisma, less need for sleep, insane levels of energy, drive, and motivation, zero anxiety or fear, massive confidence occasionally bordering on arrogance, increased manifestation/LOA, people admiring/respecting me for no reason, online attraction, less procrastination, better athletic performance, greater creativity/intelligence, the desire to live a purposeful life, greater emphasis on spirituality, and much much more. Could probably write several posts just on the benefits themselves. Only thing that didn’t improve was my skin, which was later fixed using subliminals.
It’s been a long journey, so I’ll start with background information, and later elaborate on how I managed to go from nocturnal emissions every 5 days (avg) to having a perfect SR streak for 3 months.
Used to watch anime which led to hentai (2013), and eventually western/japanese porn. Don’t even bother to search these terms on Google. It’s not worth it. Thankfully, those days are long behind me. As a side-note, I discovered the nofap/semen-retention subreddit in November 2017. Didn’t even know about SR before that.
I was raised a Catholic in a fairly religious family. Always started various streaks, and eventually broke them due to boredom/emotional coping/curiosity about new videos. Thankfully, I got good grades, read books, and was interested in self-development, but all that time spent on porn was a complete waste. Assuming I spent at least 2 hours everyday for 4 years (1460 days), it amounts to 122 complete days or around 4 months in total. It’s pretty sad on reflection, but at least the experience is now absorbed, and I can write this post.
On June 2017, after summer break started and final exams were over, I decided to permanently quit this habit. Downloaded an application called Cold Turkey and completely blocked all websites I used to visit. Now use Leechblock, which is available on most browsers (also use it to block/restrict access to non-NSFW websites which impair productivity like ESPN). Started 30 minutes of daily meditation (mindfulness + metta). Still continue the habits to this day, although the length is increased to 1 hour. Read Mindfulness in Plain English by Bhante Gunaratana and Lovingkindness by Sharon Salzberg for instructions. Have re-read these books multiple times.
Mindfulness will allow you to be self-aware of your mental conditioning, while metta (feeling compassion for yourself, a friend, neutral person, and enemy) can remove thoughts of lust and fundamentally alter your mental programming. Compassion is a very powerful exercise. Read “The Mindful Path to Self-Compassion by Christopher Germer” while you’re at it and learn tonglen. All of these books contain zero fluff, and are invaluable reads.
Started drinking 16 glasses of water (thought it would help skin, but helped in other ways), and doing 100 pushups + 100 sit-ups everyday. Increased it to 200 pushups + 200 sit-ups after 1 month. After 2 months, I made a decent amount of gains (SR helps), and people started asking me workout tips and what gym I go to. Had a Kindle Paperwhite, which is frankly one of my most valued possessions. Still works perfectly fine after 5 years, and costs only $130. Buy one now. Read a lot of books mostly consisting of biographies/spirituality/practical social skills/800+ page novels for around 6 hours per day. Still try to read for at least 15 minutes/1 chapter even when extremely busy. Will post a small booklist at the end of this post.
You can upload books to it for free if you lack money. Visit (gen.lib.rus.ec), download the ebook in epub/mobi format, open it with Calibre (https://calibre-ebook.com/), and send it to Kindle using USB. Knowledge is an investment that produces continuous returns. Warren Buffett spends 80% of his time just reading! and takes action based on that knowledge.
Even managed to have the motivation to learn Japanese by joining a foreign language exchange website. People, especially women, accepted and sent a lot of invitations to have a conversation; didn’t realize online attraction was due to SR back then. None of us showed our faces, so my physical appearance had nothing to do with it. From experience, the best way to learn a language was to make a phrase sheet with the most common phrases/questions, such as “okay”, “that’s awesome”, “what is that word in English/Japanese?” Basically a human AI bot. Don’t waste time trying to learn how to write the alphabet, although my primary purpose was to learn how to speak. Google Translate is good enough to understand the pronunciation.
I learned Japanese primarily by watching Terrace House. First watched the episode with subtitles, then re-watched it without, while simultaneously writing all the connectives/conversational phrases. You can try unique methods to remember, but brute-force memorization/review worked the best. Never tried Anki since it was cumbersome to use.
For the accent, the best way is to watch Japanese people trying to speak English, and try to mirror their accent as much as possible. It honestly helps. After 3 months, I could have a full 1 hour conversation in Japanese with a native speaker without looking at any notes. I wasn’t “fluent” (still stuttered and made mistakes), but it was a huge amount of progress for starting from scratch. Eventually after 6 months, I gave up practicing/speaking the language. I was mainly trying to fulfill a childhood fantasy, and I’m glad I tried since I learned a lot from it and got to talk with interesting people. But in reality, I stopped watching anime, and honestly never needed to speak Japanese in real-life. Now I barely remember any of the words, except a few basic phrases. Could probably last 30 seconds of full conversation at best.
So, everything was going great until December 2017. During this time period, I probably had wet dreams/nocturnal emissions every 1 – 2 months. Barely felt much difference since there was a decent time interval between emissions. Drank 2 glasses of water everyday before bed, slept on my stomach, and ate spicy food (practices that cause nocturnal emissions), but was perfectly fine. However in December I started having emissions every 2 weeks. Initially didn’t care about it. In January it started happening every 1 week. Nothing really changed in my life during this time to cause emissions to increase. Then it started happening every 5 days, every 3 days, sometimes even 2 days in a row!
Most of you will have no idea how terrible it feels to be on top of the world, and then suddenly crash down. The difference between living life with/without SR benefits is night and day. Even after sleeping 10 hours, I used to feel completely exhausted. People ignored me, or worse started “joking” around me. Complete disrespect by friends, family, and acquaintances. No energy/motivation to do anything. Constant brain fog, could barely concentrate. Felt even worse than my porn days when I ejaculated everyday. Voice completely shot, started feeling anxious about oral presentations for no reason, when I always excelled. Felt like my soul was dying. Those were really dark times. People started saying I “changed”, and started pointing out and constantly magnifying my flaws. It’s strange how people exaggerate our skills/talents on SR, while they completely ignore them post WD/ejaculation, and focus only on your flaws/mistakes. It makes you lose trust in everyone around you, as if all of them are energy vampires who only like you due to SR.
I grew desperate. During this whole time I meditated, practiced no lust/no arousal as best as possible since July 2017, yet emissions increased massively in frequency. Some occurred due to sexual dreams, but most were nocturnal emissions. Thought I had a UTI at first, and went to a general practitioner. He didn’t seem very reliable, so I went to a prominent urologist. Did all sorts of tests, paid a good amount of money, and the doctor said everything was fine. Having nocturnal emissions every 5 days was perfectly normal at my age. Encouraged me to masturbate regularly if it became an inconvenience :)
So medical science obviously failed. Started following all the tips/methods in this subreddit, and believe me I tried almost everything no matter how uncomfortable or time-consuming. Omad, avoid food/water before bed, vegetarianism, tantric meditation, different diets, various sleeping positions, no/increased meditation before bed, no/more exercise, yogic exercises, qigong, some tips mentioned by Soaring Eagle, prayed to God. None of them worked. The only method I didn’t try extensively were kegels. Initially tried a normal + reverse kegel routine, then found an article by coincidence on this subreddit about someone who permanently damaged their penis from doing kegels. Immediately stopped, thank you to that person for sharing your experience. It’s as if the universe was looking out for me. Best to avoid such risky methods even if you’re desperate. Currently sleep on my back since it avoids any "accidental physical stimulation" from occurring.
So this nocturnal emission phenomena continued for over a year. Some methods worked better than others, while for some, I wasn’t sure if it was merely the placebo effect. In mid-2019 I came across subliminal videos (finally the good part!) on YouTube. (https://www.youtube.com/watch?v=P0W5AB1sGr0) This video explains it more thoroughly, but basically you convert affirmations (sentences like “I am happy/smart/handsome”) into audio using text-to-speech software and reprogram your subconscious mind. Tried a beauty subliminal (https://www.youtube.com/watch?v=xEXaAsm-Iys) as a joke, but the next day I noticed changes in my facial structure. Listened for an hour the first day, which was easy given the music. You have no idea how amazing it feels to know that you can control your reality just by using your mind. Completely magical. Supposedly it works due to the Law of Attraction; you can find out more by reading/watching “The Secret” by Rhonda Byrne, and later reading all the books by Neville Goddard. Started using a skin subliminal as well (https://www.youtube.com/watch?v=iqi8Q80pspk and later moved onto https://www.youtube.com/watch?v=COxz8hvl14Y ), and now my skin is completely normal. Visited prominent US dermatologists, tried all sorts of acne medicine including Accutane, and even did SR, yet none of them worked. Skin was pretty terrible, and I was glad it got fixed. Took around 4 months of daily listening although it can be shortelonger depending on your belief, blockages, and levels of positivity. There’s a CIA document on holographic universes, astral projection, time travel, and psychic powers if you need scientific validation: https://www.cia.gov/library/readingroom/docs/CIA-RDP96-00788R001700210016-5.pdf
Disclaimer: Although there can be bad subliminal makers, they are very rare, and there has been only 2 of them in the history of the community. Someone named MindPower and Rose subliminals. The vast majority (99%) put positive affirmations. It’s best that you verify by checking all the comments, seeing their subscriber count, general personality, etc, but ultimately there’s no guarantee. The only way to make sure the affirmations are 100% positive and safe are to make them yourself or use a subliminal that blocks negative affirmations.
One thing to note is that physical change (biokinesis; search that term)/spiritual subliminals utilize the prana in your body to a certain extent to make changes. It makes sense since physical change is essentially a psychic poweenergy work. So your SR benefits/aura might temporarily decrease. Hydration is also recommended, and you will notice feeling thirsty. Personally drink 20 glasses of water everyday.
Obviously, my interest now turned towards using subliminals to cure nocturnal emissions. Unfortunately there’s a huge lack of subliminals regarding semen-retention or those targeted towards nocturnal emissions. Initially bought a subliminal using a paid request (you pay a subliminal maker for a specialized subliminal), but it didn’t work that well. Desired to be permanently free of nocturnal emissions, or at least reduce the frequency to once a month. So I decided to make my own subliminal. The affirmations will be posted below, and this is how I eventually cured my nocturnal emissions.
Steps on how to make your own subliminal:
  1. Write all the affirmations in a word document and save it.
  2. Download text-to-speech software like Balabolka and output the audio file in wav format (you want both uncompressed + lossless)
  3. Optional but recommended; download an audio editor like Audacity, and fast-forward the audio as much as possible using the “Change Tempo” effect. Personally I speed the audio to one second and then loop it 1000x. Continue the process as much as possible, but never make the audio length less than 1 second. Some subliminal makers make their subliminals even more powerful by creating multiple audio streams of their affirmations using different voices, merging all the voices together, and speeding them up. It’s called layering. Why super-sped affirmations work better can be somewhat explained by this article (https://www.psychologytoday.com/us/blog/sensorium/201812/experiments-suggest-humans-can-directly-observe-the-quantum), but science still doesn’t have all the answers. Will take time.
  4. Converting the affirmations to binary code (https://www.rapidtables.com/convert/numbeascii-to-binary.html) is a technique some subliminal makers use. Supposedly it penetrates the subconscious faster.
Affirmations Link: https://www.reddit.com/pureretention/comments/hg0tjb/practicing_sr_since_july_2017_finally_conquered/ (same content; scroll down to the subliminal section and download the affirmations file from the mega link)
Listened to this personal subliminal for 1 hour everyday for an entire month. Still listen just to be safe. Took months of testing and editing affirmations to make it perfect. Experienced massive sexual dreams on certain days, more than normal, and found out that entities could be responsible. Try to avoid this subreddit as well, since reading the posts can trigger memories. More energetically sensitive now, and sometimes there’s a lot of low-vibrational energy. On a side-note, porn cripples your aura and invites negative entities (https://www.awakeningstaryoga.com/blog/expanding-away-from-porn-aura).
Non-subliminal solutions:
  1. https://www.youtube.com/watch?v=lMx69hgYq0s (morphic field)
  2. https://www.youtube.com/watch?v=EWK0D1g069I (powerful aura cleanse; Tibetan bowl sounds)
  3. https://www.youtube.com/watch?v=7moRsibNyMA (reiki)
Subliminal solutions (ordered in terms of effectiveness):
  1. https://www.youtube.com/watch?v=8Kt9s5tY1YE
  2. https://www.youtube.com/watch?v=XvyPscRD1ss
  3. https://www.youtube.com/watch?v=NTmnrFzR0_Q (for spells, curses, black magic, etc)
  4. https://www.youtube.com/watch?v=8Kt9s5tY1YE (last resort)
The entire channel is a gem; these were some of the best. Have used them for a few months and feel much lighter and peaceful; experienced only headaches due to subconscious absorbing the affirmations, but zero negative effects.
Advice: Remember to immediately download any subliminal video you find that is useful in wav format (https://www.savethevideo.com/download). Subliminal channels are sometimes deleted by YouTube (spam filter) or the creators themselves.
Waited 3 whole months before deciding to make a Reddit post to make sure the method was 100% foolproof. Remember many people offering solutions in the past, yet 1 month later they would have another wd/nocturnal emission.
The first month there was a lot of fear. Will I have a wet dream/nocturnal emission tonight? Was so traumatized it was difficult getting to sleep every night. After the 2nd month, I experimented with sleeping on my stomach and eating/drinking before bed. Nothing happened. Stopped recently to stay careful.
After 2 years of suffering, this is a method that has worked. Try and see for yourself.
Present day:
How do you feel now? Some days it’s meh (due to flatline) like today; on other days I feel divine. No idea why flatline still occurs. Have regained all the benefits, feel love and happiness all the time. Experience intense states of bliss in meditation more frequently, although it’s just a distraction.
Religiously/Spiritually I’ve moved from Christianity to Buddhism/Advaita Vedanta/parts of New Age. Found them more practical and useful in life. Was inspired to aim for spiritual enlightenment after reading “The 3 pillars of Zen” by Philip Kapleau. Read it, it might change your life.
Have attended a number of meditation retreats now, along with 10-day ones. Everyone reading this post should try it. Understood how much our mental programming defined us, and that we aren’t are thoughts. Our childhood traumas define so much of our habitual reactions. Realized its okay to feel bored rather than chasing after constant stimulation.
Even attended a Jhana retreat, which is exclusive for people who have attended prior retreats. Entered intense states of meditative absorption, understood the permeability/impermanence of reality, and had all sorts of mystical experiences. Experienced past lives; can confirm my mind did not make it up, since it’s an experience you can constantly replicate using the same methods. Before attempting such methods, you need to have the ability to sit down and meditate continuously for at least 3 hours. If you live in the US, attend IMS (Insight Meditation Society) or any prominent Vipassana/Theravada related retreat. Zen is a valid form of enlightenment, but it personally felt unstructured.
Gave up music, took time since I was convinced it was needed for creativity. Instead, it was just a substitute source of dopamine and a way to avoid my emotions. Have much less brain fog after quitting. Only communicate using regular phone calls these days, which no one uses, and Snapchat/WhatsApp for texting. Avoid stories, waste of time. Instagram/TwitteFacebook are a waste of time unless you are using it for business purposes. The only social media you really need is LinkedIn.
Women: You’ll learn more about them by reading romantic novels, Korean mangas, and watching Kdramas then reading all that seduction/red pill stuff. Focus on general charisma (men and women) instead of a specific gender. Read “The Charisma Myth” by Olivia Fox Cabane; it’s the most practical book on social skills I have ever read, and possibly the most life-changing as well. Teaches you self-awareness, applies Buddhist psychology to social interaction. Used to train executives in Google, read it now (and do all the exercises). The bibliography sent me on a rabbit hole that made me read ton of books on psychotherapy, meditation, mindfulness, and Buddhism; this was before SR. Inspired me to practice meditation, although the habit only became regular after SR.
Read books such as Crucial Conversations by Al Switzer, Difficult Conversations by Douglas Stone, How to Talk so Kids will Listen by Adele Faber (works very well in general since even adults have childhood programming, and can act like children), Never Split the Difference by Chris Voss (FBI's chief international hostage and kidnapping negotiator from 2003 to 2007), Getting More by Stuart Diamond (trains negotiators at Google), and Pitch Anything by Oren Klaff (more theoretical but useful). Also read The Definitive Book of Body Language by Allan Pease and What Every Body is Saying by Joe Navarro. These are all books that will greatly improve your human interactions and contain limited fluff. Have re-read all of these books in difficult times, and they have never let me down. You should read it as well. Even if you become a monk, there’s lots of social infighting even in monasteries. Highly-developed social skills are invaluable whenever you are dealing with individuals. Read “How to make friends and influence people” by Dale Carnegie once in a while, since most forget to apply his “basic” advice. Learned a lot about oral presentations by watching Alan Shore on Boston Legal (TV show).
Current position in life? Studying for a bachelor’s degree. My family is financially well-off, and my father is paying for my college tuition and dorm. Scholarships aren’t available for all income levels. Although I come from “privilege”, the above information can help anyone regardless of their financial position. We live in an era where information is accessible to all social classes, so excuses aren’t that relevant. If you’re practicing SR, you are already 20 steps closer to success. The tips above can be applied for free as long as you have a computesmartphone. Read books starting from today, knowledge is a source of power. People spend so much time reading the news, scrolling social media feeds, reacting to comments, chatting about useless things with friends, binging shows on Netflix, browsing YouTube/Reddit, that time quietly passes by. Time is the most valuable commodity you have; don’t waste such a limited resource on things that will contribute nothing towards your purpose in life. Once it’s spent, you can never get it back.
Personally, I schedule the next day before going to bed. Leisure, Reading, Schoolwork, Meditation, everything is mapped out perfectly. Try to eliminate habits that just waste time and stick to your schedule perfectly (working on it myself). If you feel tired after work/studying, take a nap or meditate instead of receiving even more stimulation from videogames, YouTube, or other artificial dopamine sources. Try NoSurf.

Basic Booklist:

Spirituality:
  1. The End of Your World by Adyashanti (fantastic writer; must-read if you have had an awakening experience or believe you are "enlightened")
  2. How to Attain Enlightenment -> The Essence of Enlightenment by James Swartz (best introduction to Advaita Vedanta I have read so far)
  3. I am That by Sri Nisargadatta Maharaj
  4. In the Buddha's Words by Bhikkhu Bodhi (best introduction to Buddhist scripture)
  5. Why Buddhism is True by Robert Wright (secular perspective but informative; his previous book The Moral Animal is a good introduction to evolutionary psychology. Read this first if you are non-spiritual)
  6. Wisdom Wise and Deep by Shaila Catherine (comprehensive introduction by one of the best Jhana teachers in the US)
  7. Manual of Insight by Mahasi Sayadaw
  8. Emptiness: A Practical Guide by Guy Armstrong (good introduction to the Buddhist version of reality)
  9. Books by Loch Kelly (practical guide to non-dual meditation practices within Buddhism; The Little Book of Being by Diana Winston may be a better introduction)
  10. Seeing that Frees by Rob Burbea (really advanced but profound)
  11. http://awakeningtoreality.blogspot.com/2007/03/thusnesss-six-stages-of-experience.html (Buddhism > Advaita)
  12. Books by Robert Bruce such as Psychic Self-Defence and Energy Work
  13. Psychic Witch by Mat Auryn
  14. Dream Yoga by Andrew Holecek (amazing/practical book on lucid dreaming -> dream yoga)
  15. Autobiography of a Yogi
  16. The Practice of Brahmacharya by Swami Sivananda and Soaring Eagle (https://forum.nofap.com/index.php?threads/6-years-clean-rebooting-as-the-best-remedy.135983/) if you haven’t read already
  17. Xunzi trans. by Eric Hutton (final evolution of Confucianism)
Novels (use translators mentioned):
http://gen.lib.rus.ec/fiction/? for foreign literature

  1. Musashi by Eiji Yoshikawa (Taiko is decent as well, but this one was a masterpiece)
  2. Romance of the Three Kingdoms trans. Moss Roberts
  3. The Dream of the Red Chamber trans. David Hawkes (read it in the summer of 2017, profound but not all may see the deeper meaning)
  4. The Nine Cloud Dream trans. Heinz Insu Fenkl
  5. Atlas Shrugged by Ayn Rand (Inspirational for Entrepreneurs, however don’t start adopting this book as economic philosophy. It’s just a novel!)
  6. The Alchemist by Paulo Coelho (read now if you are experiencing an existential crisis)
  7. Dostoevsky’s Crime and Punishment + The Brothers Karamazov (optional reading; prefer Pevear translation)
  8. Perry Mason and Sherlock Holmes Series (pleasure reading but not useless)
Psychotherapy (never visited a therapist, but found these useful):
  1. Getting Past Your Past by Francine Shapiro (by the founder of EMDR, best practical book on trauma and exercises to resolve it)
  2. Complex PTSD: From Surviving to Thriving (another immensely practical book on recovering from trauma)
  3. Breaking the Cycle by George Collins (best practical workbook on sexual addiction I have read; all should read)
  4. Get out of your mind and into your life by Steven Hayes (Was mentioned in the charisma myth booklist; take control of your thoughts and mind by the founder of ACT)
  5. Mindful Compassion by Paul Gilbert and Choden (prominent researcher on compassion applied to therapy; part one can be boring, but part two on practical exercises is invaluable)
  6. Feeling Book by David Burns (rightfully a classic book on therapy and CBT; read if you are suffering from depression)
  7. Healing Development Trauma by Laurence Heller (best book on the impact of childhood/development trauma but meant for therapists, might explain why we use addiction to cope from childhood memories; google ACE study as well)
  8. The Boy who was raised as a Dog by Bruce Perry (stories about children experiencing trauma. Increases empathy for yourself and others; you realize how childhood trauma affects how a lot of people think and behave)
  9. Whole Again: Healing Your Heart and Rediscovering Your True Self After Toxic Relationships and Emotional Abuse by Jackson MacKenzie (fantastic book on recovering from relationship abuse. Many of us have emotional baggage that fuels coping and addiction loops. Read Healing from Hidden Abuse by Shannon Thomas as well.)
  10. Self-Compassion by Kristen Neff (optional reading, but complimentary)
For biographies, read those of presidents and important leaders. Also about famous/successful individuals. Read all of Ron Chernow’s books. Abuse the Amazon Search Engine and look through their categories. Reading biographies can fundamentally enhance your worldview so you realize that real-life issues are much more nuanced and gray rather than black and white. Also shows how successful people deal with difficult crises and their perspective on life. Especially for public policy. If a President implements an economic policy that has short-term gains, but long-term loss, he has a greater chance of being re-elected. However, short-term loss in favor of long-term gain is the correct policy. Employ critical-thinking! Avoid cable news even if you need to stay informed. Don’t even have a television in my house. Unnecessary. Just read 2 – 3 reputable news sources for 20 minutes max. Sometimes I even avoid the news since there’s too much negativity.
https://www.reddit.com/kundalini/comments/1unyph/a_tantric_perspective_on_the_use_of_sexual_energy/ (tantric meditation technique that actually works; you are supposed to do it for 1 hour. Optional.)
https://www.reddit.com/kundalini/comments/2zn8ev/grounding_201_two_effective_quick_methods/ (energetic protection + grounding method after doing the tantric meditation)
Avoid learning Mantak Chia’s techniques from a book, since some have suffered side-effects to their energetic/biological body. For NEO, Tibetan buddhists practice meditation for 13 years before attempting it (https://en.wikipedia.org/wiki/Karmamudr%C4%81). Not easy. Not sure about women, since SR streak is more important. Don’t pick a partner to fulfill some kind of emotional void, or due to societal programming where women are held to be the ultimate goal. Spiritual Enlightenment is the ultimate goal now, but even enlightened people need money for food and shelter.
Youtubers I follow are Graham Stephan, Ryan Serhant, Rupert Spira, and https://www.youtube.com/channel/UCUX1V5UNWP1RUkhLewe77ZQ (cured women objectification for me; wholesome content) although mostly I avoid the website. Easy to loose track of time.
Avoid smoking, alcohol, recreational drug use (https://www.elitedaily.com/wellness/drugs-alcohol-aura-damage/1743959), casual sex (https://mywakingpath.wordpress.com/tag/aura/; sensitive images but useful), and fast food. Budget your money, and learn how to save as much as possible.
Hope everyone reading this post experiences their definition of success and leads a purposeful life. Will end it by stating two quotes that have inspired and guided me:
“You yourself have to change first, or nothing will change for you!”
― Hideaki Sorachi
“It is not important to be better than someone else, but to be better than you were yesterday.”
― Jigoro Kano (Founder of Judo)
Update 1, 2, 3: Added a post summary and the audio as well in the affirmations link
Update 4: https://starseedsunited.com/negative-entities-and-psychic-attacks (basic article on entities)
Some solutions are posted above. Updated* daily routine:
  1. https://www.reddit.com/kundalini/comments/1xyp5k/a_simple_and_universal_white_light_protection/ (basic psychic self-defence)
  2. https://www.youtube.com/watch?v=8Kt9s5tY1YE (at least once everyday; cures sexual dreams and flushes all entities)
  3. https://www.youtube.com/watch?v=yLeubTQv65Q (best shielding subliminal so far; general protection. Listen at least once everyday)
Note: Will continuously update this post based on further clarification. Close to 40,000 character word limit.
submitted by RisingSun7799 to Semenretention [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

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